Independent game studio · first launch incoming

Tiny worlds.Big pull.

Hypercent makes playful games with satisfying systems, soft edges, and a spark of cosmic weirdness.

Currently in the labCosmic Mergein development
Playful systemsCosmic weirdnessSatisfying momentsMade with feeling

Story signal / The Great Dim

The sky went dark.One spark stayed awake.

Every world was scattered into stardust. Stella—the last little light on duty—has an impossible plan for putting it back together.

Rebuild the sky, one little world at a time.

Our debut game

Make a little room.The universe is dropping in.

First contact
in progress
Cosmic Merge gameplay with colorful planets inside a glowing merge vessel
In-development gameplay previewDrop · collide · evolve
COSMIC MERGE
Physics merge puzzlerJourney + arcade modesWindows + AndroidIn active development

Drop matching worlds into a glowing orbit, collide them into bigger ones, and keep your tiny universe from spilling over.

Cosmic Merge is easy to understand and deliciously tricky to master—part puzzle, part physics toy, part “okay, one more run.”

See the lovely loop

Planned platforms

  • WindowsDesktop buildComing soon
  • AndroidMobile buildComing soon
Official store buttons will appear here when the listings are live.

The satisfying bit

One small input. A bigger universe.

Follow the physical loop, then take control of the first three merges yourself. No timer. No game over. Just a lovely reaction.

  1. 01
    Drop

    Guide one small world into the vessel. The landing is simple; the possibilities are not.

  2. 02
    Match

    Bring twins together and let the game’s soft physics pull them into one satisfying collision.

  3. 03
    Discover

    Every merge reveals a larger world—and one more reason to keep the orbit alive.

YOUR TURN / GUIDED SIGNAL

Complete the opening chain from Asteroid to Mars.

Playable signal / 01

Try the little chain.

Aim. Drop. Merge three times.

The trial uses a guided landing zone—there is no game over.

Ready for a three-merge chain.

Choose your orbit

Four rhythms. One lovely pull.

Follow Stella through Journey, chase one more score, race the clock, or let the universe drift without a game-over screen.

04
ways to playJourney, Endless, Rush, Zen
24
authored Journey levelsthen deterministic procedural paths
2–6
minute typical runswith Endless and Zen when you want to linger
03 / Choose your orbitA complete little cosmos waiting between runs.
  1. 01
    Journey

    Follow Stella through 24 authored levels, then keep charting procedural paths.

  2. 02
    Endless

    Settle into the classic high-score loop and see how large your cosmos can grow.

  3. 03
    Rush

    Two focused minutes where every drop matters.

  4. 04
    Zen

    No game over. Just gravity, discovery, and a quiet little universe.

Journey / 24 authored levelsChart your path. Unite the stars.

Catalogue the sky

Every collision leaves a discovery.

Ten familiar worlds form the default Solar System chain. The wider Cosmopedia holds fourteen entries, anomalies included.

04 / Fill the CosmopediaForge worlds. Learn what makes each one special.
  1. 01Asteroid
  2. 02Moon
  3. 03Mercury
  4. 04Mars
  5. 05Venus
  6. 06Earth
  7. 07Neptune
  8. 08Saturn
  9. 09Jupiter
  10. 10Sun

How Hypercent thinks

We like games that click.

Simple to start. Lovely to master. Packed with tiny moments that make you grin.

01

Play first

Every screen, sound, and system should earn its place in the fun.

02

Feel matters

Touches should pop, collisions should land, and small wins should sparkle.

03

Stay curious

The smallest ideas can grow into strange, lovely little universes.

Incoming transmission

Get the next signal.

Launch news, honest dev notes, and no space junk. Our public channels are getting their final coat of paint.

Track our first launch

Now orbitingCosmic Merge

  • Systems coming together
  • Worlds getting shinier
  • Launch details to follow